The Battle for France 1940

Where it all started! My first game was made for Android phones. No AI and you played both sides. Can’t have been all bad as has had 10000+ downloads since it was launched in September 2016.

The original description:

A fan of WW2 strategy wargames? Like to move counters around a hex-printed wargame board? Then this is the wargame for you!

Operation Fall Gelb – The Battle for France 1940 – started on May 10th, 1940.

This is a solo player wargame in which you get to play both as the Allies desperately defending France and as the Germans equally desperate to capture it.

https://play.google.com/store/apps/details?id=com.craner.france1940

Valor & Victory: Cholm

Shield of Cholm is the second DLC for Valor & Victory. Cholm’s emergence onto the stage of historical events of World War II came about as a result of the Russian Winter Offensive of 1941-1942.

The DLC features two huge maps, larger than any released in Valor & Victory so far, and twelve new scenarios: Slayed, Reclamation, From Matilda With Love, Red Army Day, Bieckers Bastion, Into The Heart of Cholm, May Day – West Side, May Day – East Side, Red Ruin Roulette, Foiled For Flanking Fire, Successful Second Time Around, Regained in a Day.

New units have been introduced: Partisans, Conscripts, Russian Assault Engineers as well as new terrain types: rubble, debris, escarpments & ice.

The Shield of Cholm DLC is based on the Kampfgruppe Scherer supplement from Le Franc Tireur.

New Features

12 New Scenarios

Huge maps, larger than any released in Valor & Victory so far.

New Units

Partisans, Conscripts, Russian Assault Engineers

New terrain types

Rubble, debris, escarpments & ice

Valor and Victory: Stalingrad

The first DLC for Valor & Victory is set during the Battle of Stalingrad and covers a wide range of settings and locations.

The DLC features thirteen brand new maps and fourteen scenarios: Vertyachi Bridgehead, The German Assault Begins, The Railway Station, The Grain Elevator, Mamayev Kurgan, Ludnyikov’s Island, Pavlov’s House (2 versions), The Dzerzhinskiy Tractor Factory, The Barrikady, Red October Steel Works, Uranus – Zhukov Strikes, Winter Storm – Mansteins Gambit, The End of Stalingrad.


A brand new playable faction has been introduced to the game: the Soviet Union. It comes with its own new units, support weapons, anti-tank guns, armors, transports and more.

Features

  • 13 brand new maps available for both single player and multiplayer play
  • 14 new scenarios that follow the historic of event of the Battle of Stalingrad
  • 1 full new playable nation
  • A wealth of new features that are also made available to us in the original game
  • Free update released alongside the Stalingrad DLC

The Stalingrad DLC will be released alongside a free update for the base game. This update will contain significant additions in the form of new content and features to better represent the close conflict of the era. These include infantry mortars, flamethrowers, and off-board artillery support as well as air support, snipers, minefields, and more. On top of that new terrain types have been introduced, so you can have even more map variety than before.

Valor & Victory Scenarios

Click on the image to download the zip file. Extract the contents to your Valor & Victory custom scenario folder (C:\Users\XXX\valorandvictory – where XXX is your username)

Designer: Rico

June before D-Day, 1944. Near Rennes, France.
Sometime before the Normandy landings, twelve criminals all condemned to death, forced labor, or long terms of imprisonment, were offered a suicide mission which could earn them an amnesty: attack a castle in France, near Rennes, where some thirty senior Nazi generals have settled and kill as many as possible…

Designer: Rico

July 27, 1944. Near Le Loray, France.
Barkmann is stopped by retreating infantry who claim the Americans are close. Ernst Barkmann decides to send two of his men to check. They observe a column of 15 Shermans and various vehicles. Barkmann drives his Panther to a crossroads hidden behind a thicket, he waits for the enemy. As the US column approaches, he opens fire …

Designer: Rico

June 13, 1944. Ramelle, France.
Captain Miller and his Rangers learn that Private Ryan is defending an important bridge in the village of Ramelle. Ryan refuses to leave his post, despite Miller’s orders to leave with them. Finally, Millerdecides to stay in Ramelle with his men to help in the defense of the bridge held by the paratroopers, the German troops being about to arrive and threatening to take back this strategic objective. Preparing for the arrival of the German troops composed of elements of Panzer SS, the American soldiers begin a fierce fight to defend the bridge …

Designer: Rico

July 25, 1944. May-Sur-Orne, France.
The Canadians of Major F.P. Griffin’s Black Watch Regiment called for a new coordinated support plan with artillery and tanks and in the meantime, sent reconnaissance to May-Sur-Orne. The patrol entered the village and told the Calgary Highlanders that the position was little defended by the Germans. Later, he noticed during his infantry attack that the Germans had only held back their fire…

Designer: Yobowargames

Early in the morning of 6 June 1944.

3rd Battalion, 505th Parachute Infantry Regiment, 82nd Airborne Division,has landed nearSte Marie-du-Mont. But they are badly scattered. Can the paratroopers use their elite status, surprise, and superior training to overcome badly-scattered drops, the confusion of darkness, and heavier German firepower (Kompanie 14., Infanterie Regiment 1058, 91st Infanterie Division)?

Blitzkrieg ’41

The second Ty Bomba game we have worked on in conjunction with BruinBearGames.

No committed release date yet.

Some early screenshots to look at.

The Digital Wargamer

After three years of working as an Indie Wargame developer, I know how hard it is to get publicity for your work. To help out others like me, and to further promote my own games, I have started to publish a magazine that covers new and upcoming Wargames.

The Digital Wargamer is published on an adhoc basis and will cover anything and everything to do with wargaming in a digital format. That includes new PC games, inside stories from the developers of these games, new releases on Vassal and so much more.

So head over to the new website and enjoy the magazine!

The Digital Wargamer

KRIM: von Manstein’s Battles for Sevastopol, 1941-42

A Ty Bomba designed game! Nominated for a Charles S. Roberts Award!

This is an operational/strategic simulation of the German 11th Army’s operations in the Crimean Peninsula from late October 1941 through 4 July 1942.

The German player attempts to win the game by sweeping the entire peninsula free of Soviets. As the Soviets you must attempt to thwart the Germans and hold longer than happened historically.

The German player steps into the highly-polished boots of Gen. Erich von Manstein, and attempts to win the game by sweeping the entire peninsula of Soviets. The Soviet player takes the role of the Soviet front commander(s) in the Crimea area, and is generally on the defensive (though often able to make telling counter-strikes), and must attempt to thwart his enemy’s plans and hold out longer than happened historically.

Be warned this is not an easy game to win as the Germans. The Soviet defender will dig in and make you fight to take the Crimea. You will need to make the most of your unit’s abilities and bring overwhelming odds to critical points on the battlefield.
Game Scale: Each hex on the map equals approximately 7.5 miles/ 12 kilometers from side to side.

Units represent Division, Brigades, Regiments and Battalions that were present in the Crimea at this time.

Nominated for a Charles S Robert Award.

About

Lance – I am the original sole developer at Yobowargames and work on developing wargames in my spare time. My main focus is to bring traditional hex and counter war/historical themed board games to the digital world.

A wargamer since my parents brought me some Airfix French Imperial Guard when I was but a mere pup. Started off with Plastic figures and then onto board wargames. Life then intervened and wargaming stopped but my reading about history increased. Finally in 2017 I published my first PC game “Kursk  – Battle at Prochorovka” and since then have released a further seven other games. 

When not working on developing games you can find me playing board games, reading about history, or watching a movie.

Since starting Yobowargames I have had the good fortune to meet other like-minded individuals and produced games in collaboration with them.

Bruce – I’ve been writing software since the early ’80s. My first computer was an Atari 800. My first computer game: Chris Crawford’s Eastern Front. Writing software for businesses paid the bills, but working on computer games was where the real fun lay.

My first exposure to building games was as the coder for a Quake 2 mod, Night Hunters. In the early 2000’s, I was part of the team that created the Red Orchestra modification which eventually won the Unreal Tournament 2003 Make Something Unreal contest. After I retired, I started looking for a more serious game project. That search led me to Yobowargames when I asked Lance about getting started building hex-based war games. That led to my contributing to Iwo Jima and working on all other games since then.

BruinBearGames – Approached me for some initial advice on his game WinterThunder. Since then we have collaborated on Krim

Iwo Jima

Battle for Iwo Jima simulates the Invasion and desperate fighting for the island from Feb 19th 1945 to March 26th 1945. You take command of the US Marines and will test your ability to do better than those brave Marines did back in 1945.

Each turn in the game represents one day with each day broken into phases. Units are approximately company sized.

Be warned this is not an easy game to win. You will need to exercise Command and Control over your units by keeping them in range of their HQ. Armor should be used in a supporting role and not in the front lines otherwise the Japanese will eat them for breakfast. Troops need to rest and not be constantly engaged in combat.

Use the support points on units that are likely to be fired upon by the Japanese, especially when moving, to reduce your losses.

Keep your units fatigue levels low by resting them from combat as they will become less effective as they suffer fatigue.

Somewhere there are a lot of dug-in Japanese soldiers…
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