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	<title>Last Full Measure &#8211; YoboWargames</title>
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	<title>Last Full Measure &#8211; YoboWargames</title>
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	<item>
		<title>Introduction</title>
		<link>https://www.yobowargames.com/docs/introduction-8/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=introduction-8&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=introduction-8</link>
					<comments>https://www.yobowargames.com/docs/introduction-8/#respond</comments>
		
		<dc:creator><![CDATA[yobowargames]]></dc:creator>
		<pubDate>Fri, 05 Dec 2025 06:00:52 +0000</pubDate>
				<guid isPermaLink="false">https://www.yobowargames.com/?post_type=docs&#038;p=12368</guid>

					<description><![CDATA[The Last Full Measure series recreates battles of the American Civil War at a brigade level.  These rules apply to [&#8230;]]]></description>
		
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		<title>Commander Units</title>
		<link>https://www.yobowargames.com/docs/commander-units/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=commander-units&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=commander-units</link>
					<comments>https://www.yobowargames.com/docs/commander-units/#respond</comments>
		
		<dc:creator><![CDATA[yobowargames]]></dc:creator>
		<pubDate>Sat, 06 Dec 2025 07:52:25 +0000</pubDate>
				<guid isPermaLink="false">https://www.yobowargames.com/?post_type=docs&#038;p=12442</guid>

					<description><![CDATA[Counter Details Who&#8217;s who? Army/Corps Commander Divisional Commander Brigade Commander Brigade leaders do not have a command rating]]></description>
		
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		<title>Infantry Units</title>
		<link>https://www.yobowargames.com/docs/infantry-units/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=infantry-units&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=infantry-units</link>
					<comments>https://www.yobowargames.com/docs/infantry-units/#respond</comments>
		
		<dc:creator><![CDATA[yobowargames]]></dc:creator>
		<pubDate>Sat, 06 Dec 2025 08:23:17 +0000</pubDate>
				<guid isPermaLink="false">https://www.yobowargames.com/?post_type=docs&#038;p=12450</guid>

					<description><![CDATA[Counter Details What the graphics mean Normal Disrupted Shattered]]></description>
		
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		<title>Artillery Units</title>
		<link>https://www.yobowargames.com/docs/artillery-units/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=artillery-units&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=artillery-units</link>
					<comments>https://www.yobowargames.com/docs/artillery-units/#respond</comments>
		
		<dc:creator><![CDATA[yobowargames]]></dc:creator>
		<pubDate>Sat, 06 Dec 2025 07:44:00 +0000</pubDate>
				<guid isPermaLink="false">https://www.yobowargames.com/?post_type=docs&#038;p=12435</guid>

					<description><![CDATA[Counter Details What do the images mean? Normal Normal Disrupted Disrupted Shattered Shattered]]></description>
		
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		<title>Sequence of Play</title>
		<link>https://www.yobowargames.com/docs/sequence-of-play-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sequence-of-play-2&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sequence-of-play-2</link>
					<comments>https://www.yobowargames.com/docs/sequence-of-play-2/#respond</comments>
		
		<dc:creator><![CDATA[yobowargames]]></dc:creator>
		<pubDate>Fri, 05 Dec 2025 06:11:16 +0000</pubDate>
				<guid isPermaLink="false">https://www.yobowargames.com/?post_type=docs&#038;p=12370</guid>

					<description><![CDATA[Each turn begins with one side going first as stated in scenario rules. One player/side follows the sequence below first, [&#8230;]]]></description>
		
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		<item>
		<title>Movement</title>
		<link>https://www.yobowargames.com/docs/movement/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=movement&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=movement</link>
					<comments>https://www.yobowargames.com/docs/movement/#respond</comments>
		
		<dc:creator><![CDATA[yobowargames]]></dc:creator>
		<pubDate>Fri, 05 Dec 2025 06:13:47 +0000</pubDate>
				<guid isPermaLink="false">https://www.yobowargames.com/?post_type=docs&#038;p=12372</guid>

					<description><![CDATA[Generally, as a unit moves from one hex to another, it expends a movement point for each hex it enters.  [&#8230;]]]></description>
		
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		<title>Road Movement</title>
		<link>https://www.yobowargames.com/docs/road-movement/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=road-movement&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=road-movement</link>
					<comments>https://www.yobowargames.com/docs/road-movement/#respond</comments>
		
		<dc:creator><![CDATA[yobowargames]]></dc:creator>
		<pubDate>Fri, 05 Dec 2025 06:15:41 +0000</pubDate>
				<guid isPermaLink="false">https://www.yobowargames.com/?post_type=docs&#038;p=12374</guid>

					<description><![CDATA[There are 3 types of “road;” Pikes, Roads, and Trails. Units utilize road movement by moving along the road, from [&#8230;]]]></description>
		
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		<title>Cavalry Charges</title>
		<link>https://www.yobowargames.com/docs/cavalry-charges/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cavalry-charges&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cavalry-charges</link>
					<comments>https://www.yobowargames.com/docs/cavalry-charges/#respond</comments>
		
		<dc:creator><![CDATA[yobowargames]]></dc:creator>
		<pubDate>Fri, 05 Dec 2025 06:20:19 +0000</pubDate>
				<guid isPermaLink="false">https://www.yobowargames.com/?post_type=docs&#038;p=12376</guid>

					<description><![CDATA[During movement, Mounted cavalry may move adjacent to and charge an enemy-occupied hex.  Dismounted cavalry may not charge.  Charging cavalry [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
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		<title>Stacking</title>
		<link>https://www.yobowargames.com/docs/stacking/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=stacking&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=stacking</link>
					<comments>https://www.yobowargames.com/docs/stacking/#respond</comments>
		
		<dc:creator><![CDATA[yobowargames]]></dc:creator>
		<pubDate>Fri, 05 Dec 2025 06:21:09 +0000</pubDate>
				<guid isPermaLink="false">https://www.yobowargames.com/?post_type=docs&#038;p=12378</guid>

					<description><![CDATA[Up to 16 SP of the same brigade, infantry, or cavalry, may occupy a single hex.&#160; Only 8 SP of [&#8230;]]]></description>
		
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			</item>
		<item>
		<title>Zones of Control</title>
		<link>https://www.yobowargames.com/docs/zones-of-control/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zones-of-control&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zones-of-control</link>
					<comments>https://www.yobowargames.com/docs/zones-of-control/#respond</comments>
		
		<dc:creator><![CDATA[yobowargames]]></dc:creator>
		<pubDate>Fri, 05 Dec 2025 06:22:40 +0000</pubDate>
				<guid isPermaLink="false">https://www.yobowargames.com/?post_type=docs&#038;p=12380</guid>

					<description><![CDATA[Combat units have a Zone of Control (ZOC) consisting of the 6 hexes surrounding it and the hex it occupies.  [&#8230;]]]></description>
		
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