---
title: Action points and orders
description: AP is the currency of a turn. Movement, shooting, reloading, kneeling, rotating, swapping weapons, searching corpses, and using items all spend AP. Exact costs depend on the action and gear; the UI shows move costs and hit chances as you…
url: "https://www.yobowargames.com/docs/action-points-and-orders/"
updated: "2026-10-26"
category: Vector Command
---

# Action points and orders

AP is the currency of a turn. Movement, shooting, reloading, kneeling, rotating, swapping weapons, searching corpses, and using items all spend AP. Exact costs depend on the action and gear; the UI shows move costs and hit chances as you hover.

**Common actions**

Move - Path to a tile. Preview shows AP cost. Movement can trigger opportunity fire.
Shoot - Fire at a target you can see. Hit chance is shown before you commit.
Wait - Skip this marine’s remaining action for the turn.
Reload - Refill the current weapon’s magazine (2 AP).

[![](https://www.yobowargames.com/wp-content/uploads/2026/10/image-5.png)](https://www.yobowargames.com/wp-content/uploads/2026/10/image-5.png)

Swap Weapon - Cycle primary / secondary (2 AP).

[![](https://www.yobowargames.com/wp-content/uploads/2026/10/image-6.png)](https://www.yobowargames.com/wp-content/uploads/2026/10/image-6.png)

Kneel - Toggle kneeling stance (2 AP) — better accuracy when kneeling.
Rotate Left / Right - Change facing without moving (1 AP per step). Facing affects what you can see and engage.
Next Marine - Jump to another available marine.
End Turn - Hand play to the other side.

**Fire modes**
Depending on the weapon, you may choose:

Snapshot — quick shot
Aimed shot — slower, more accurate
Auto fire — burst / automatic mode where supported

Pick the mode that matches range, cover, and remaining AP.

**Vitals**
Selected marines show:

Health — when it hits zero, the marine is down
Morale — pressure and stress on the unit
Armor / protection — remaining protective value

Keep wounded marines behind cover; medkits buy time, they don’t win the map alone.
