---
title: Combat tools beyond the rifle
description: "**Grenades** Pack grenades for rooms, clusters, and denial: - Frag-style effects damage and can clear tight spaces (and are dangerous if you mis-throw). - Smoke can block vision and cover advances or retreats. - Throwing spends AP and consumes the…"
url: "https://www.yobowargames.com/docs/combat-tools-beyond-the-rifle/"
updated: "2026-10-26"
category: Vector Command
---

# Combat tools beyond the rifle

**Grenades**
Pack grenades for rooms, clusters, and denial:

- Frag-style effects damage and can clear tight spaces (and are dangerous if you mis-throw).
- Smoke can block vision and cover advances or retreats.
- Throwing spends AP and consumes the grenade. Aim at tiles you can reach; think about blast and sight lines before you commit.

**Medkits**
Use medkits to stabilize wounded marines. Healing spends AP and item uses — don’t wait until everyone is one shot from death if you can top someone up behind cover.

**Corpses and loot**Fallen fighters (including certain map corpses in campaign scenarios) may be searchable:

- Approach and open the loot / inventory interaction (commonly bound to inventory-style UI while adjacent).
- The first search in a session costs 2 AP (once per loot session).
- Transfer gear between your marine’s inventory and the corpse.

Looting mid-fight is powerful but slow — only do it when the area is safe enough.
