---
title: Disorganization
description: "Any regiments or artillery that are forced to retreat from a ZOC by CRT results, fail a cohesion check, or cavalry that has charged; become disorganized and are marked with a **D**marker the color of their side (The Cavalry *charged*marker…"
url: "https://www.yobowargames.com/docs/disorganization/"
updated: "2025-12-05"
category: Last Full Measure
---

# Disorganization

Any regiments or artillery that are forced to retreat from a ZOC by CRT results, fail a cohesion check, or cavalry that has charged; become disorganized and are marked with a **D**marker the color of their side (The Cavalry *charged*marker is considered the same as a **D** marker).

Individual units become disorganized, but cause their entire stack to be disorganized, and one **D** marker marks a stack.  If a unit leaves the stack, it, and the stack it left, remain disorganized and each should have a **D** marker.

If a disorganized unit joins a stack, all the units of the stack become disorganized.  If a unit joins a disorganized stack it becomes disorganized as well.  Changing the contents of a stack never *removes* disorganization.  A unit that moves *through* a stack does **not** become disorganized or cause the stack to become disorganized.A stack that is disorganized and is forced to retreat looses a unit and the remaining units remain disorganized.

During the Reorganization Phase the phasing player rolls one die for each of his stacks with a D marker (or *charged* marker).  The marker is removed on a die roll equal or less than the cohesion rating of the **lowest rated unit in the stack**.  A commander in range may affect the reorganization die roll (see 19. Commanders) by rolling *his* command value or less.  A 1 is added to the roll if there are **no** friendly,*non-disorganized*units adjacent to the checking stack
