---
title: Recovery
description: "During any Reorganization Phase that a **brigade commander** (not his regiments) has not moved, AND is not in a ZOI or a ZOC; he may attempt to recover **one** eliminated regiment of his own brigade.  If he rolls equal or…"
url: "https://www.yobowargames.com/docs/recovery/"
updated: "2025-12-05"
category: Last Full Measure
---

# Recovery

During any Reorganization Phase that a **brigade commander** (not his regiments) has not moved, AND is not in a ZOI or a ZOC; he may attempt to recover **one** eliminated regiment of his own brigade.  If he rolls equal or less than the *cohesion rating* of the unit he is attempting to recover, the unit will return to play.  If the unit fails the roll, it may be attempted again on a later turn.  If the unit returns, it is placed in or adjacent to the brigade commander’s hex so as not to violate stacking limits and it may not be placed within a ZOI or ZOC.

# 18. Cohesion Checks

All combat units have a numeric cohesion rating near their strength number.  When a cohesion check is called for, roll one die, if the modified die roll is greater than the cohesion rating of the unit, it has failed its cohesion check.
