---
title: Zones of Influence
description: Combat units exert a ZOI out to a range of 3 hexes and artillery exerts a ZOI out to 5 hexes.  The ZOI does not affect hexes that are not in the unit’s LOS; a unit cannot “influence” what it…
url: "https://www.yobowargames.com/docs/zones-of-influence/"
updated: "2026-05-03"
category: Last Full Measure
---

# Zones of Influence

Combat units exert a ZOI out to a range of 3 hexes and artillery exerts a ZOI out to 5 hexes.  The ZOI does not affect hexes that are not in the unit’s LOS; a unit cannot “influence” what it cannot see.  A ZOI can be blocked by terrain such as town hexes, woods, and higher intervening elevations.  Units, friendly or enemy, do not block a ZOI.

The ZOI affects enemy road movement, reorganization, recovery, and construction.

To see the enemies' ZOI, select the ZOI Button

[![](https://www.yobowargames.com/wp-content/uploads/2025/12/zoi_on.png)](https://www.yobowargames.com/wp-content/uploads/2025/12/zoi_on.png)

[![](https://www.yobowargames.com/wp-content/uploads/2025/12/image-75.png)](https://www.yobowargames.com/wp-content/uploads/2025/12/image-75.png)
The red outline shows all hexes within the enemies (In this case, the Confederates) ZOI
