KRIM: von Manstein’s Battles for Sevastopol, 1941-42

A Ty Bomba designed game! Nominated for a Charles S. Roberts Award!

This is an operational/strategic simulation of the German 11th Army’s operations in the Crimean Peninsula from late October 1941 through 4 July 1942.

The German player attempts to win the game by sweeping the entire peninsula free of Soviets. As the Soviets you must attempt to thwart the Germans and hold longer than happened historically.

The German player steps into the highly-polished boots of Gen. Erich von Manstein, and attempts to win the game by sweeping the entire peninsula of Soviets. The Soviet player takes the role of the Soviet front commander(s) in the Crimea area, and is generally on the defensive (though often able to make telling counter-strikes), and must attempt to thwart his enemy’s plans and hold out longer than happened historically.

Be warned this is not an easy game to win as the Germans. The Soviet defender will dig in and make you fight to take the Crimea. You will need to make the most of your unit’s abilities and bring overwhelming odds to critical points on the battlefield.
Game Scale: Each hex on the map equals approximately 7.5 miles/ 12 kilometers from side to side.

Units represent Division, Brigades, Regiments and Battalions that were present in the Crimea at this time.

Nominated for a Charles S Robert Award.

Krim

Its been a little while since I have posted an update. Not because I don’t have much to say but because I have been working hard in the background to make some great things happen for Yobowargames.

So today’s announcement is that I reached out to Ty Bomba to see if I could work on digital versions of some of his older games. Being the great guy he is, he said yes and so the first one I will be working on is Krim: von Manstein’s Battles for Sevastopol, 1941-1942 that first appeared in Command Magazine #6.

The map graphics for this game will be by Marc von Martial who has worked on great games for Lock ‘n Load Publishing, Matrix Games, Slitherine, Hexasim, and many others.

In addition, I will be working on this game with Casey Bruyn from BruinBear Games. The theory being two developers then twice the production speed!

I don’t yet have a firm date for the release of this game but certainly looking to get it out a little later this year. As a small taster here is a first draft of the map from Marc.

And don’t worry work on Valor & Victory is continuing at a fast pace. More big announcements on that coming soon.

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