Valor & Victory: Cholm

Shield of Cholm is the second DLC for Valor & Victory. Cholm’s emergence onto the stage of historical events of World War II came about as a result of the Russian Winter Offensive of 1941-1942.

The DLC features two huge maps, larger than any released in Valor & Victory so far, and twelve new scenarios: Slayed, Reclamation, From Matilda With Love, Red Army Day, Bieckers Bastion, Into The Heart of Cholm, May Day – West Side, May Day – East Side, Red Ruin Roulette, Foiled For Flanking Fire, Successful Second Time Around, Regained in a Day.

New units have been introduced: Partisans, Conscripts, Russian Assault Engineers as well as new terrain types: rubble, debris, escarpments & ice.

The Shield of Cholm DLC is based on the Kampfgruppe Scherer supplement from Le Franc Tireur.

New Features

12 New Scenarios

Huge maps, larger than any released in Valor & Victory so far.

New Units

Partisans, Conscripts, Russian Assault Engineers

New terrain types

Rubble, debris, escarpments & ice

Converting Squad Leader Scenarios to Valor & Victory

I have always been a big fan of the original Avalon Hill Squad Leader and its successor Advanced Squad Leader and I know a lot of players of Valor & Victory are the same.

A lot of the feature requests we get are to make Valor & Victory more like Squad Leader by adding more features and rules. However, one of Barry Doyle’s original concepts for Valor & Victory was to have a fairly simple set of rules so that you could actually play the game rather than spend the evening trying to understand the rules to play the game.

So as a fun idea I thought why not take some Squad Leader scenarios and convert them into a format that would work with Valor & Victory?

With that idea in mind, I took the first three original SL scenarios and map board 1 and redid them so they could work in Valor & Victory.

The Streets of Stalingrad
The Tractor Works
The Guards Counterattack

I was quite surprised at how well the scenarios played out using Valor & Victory rules.

If you would like to try them out for yourself you can download the files from here: https://www.dropbox.com/s/e4urhuw0bew09kh/SL.zip?dl=0.

For help on how to install watch the video here:

PLEASE NOTE you will need the Stalingrad DLC to be able to play.

Enjoy!

Valor and Victory: Stalingrad

The first DLC for Valor & Victory is set during the Battle of Stalingrad and covers a wide range of settings and locations.

The DLC features thirteen brand new maps and fourteen scenarios: Vertyachi Bridgehead, The German Assault Begins, The Railway Station, The Grain Elevator, Mamayev Kurgan, Ludnyikov’s Island, Pavlov’s House (2 versions), The Dzerzhinskiy Tractor Factory, The Barrikady, Red October Steel Works, Uranus – Zhukov Strikes, Winter Storm – Mansteins Gambit, The End of Stalingrad.


A brand new playable faction has been introduced to the game: the Soviet Union. It comes with its own new units, support weapons, anti-tank guns, armors, transports and more.

Features

  • 13 brand new maps available for both single player and multiplayer play
  • 14 new scenarios that follow the historic of event of the Battle of Stalingrad
  • 1 full new playable nation
  • A wealth of new features that are also made available to us in the original game
  • Free update released alongside the Stalingrad DLC

The Stalingrad DLC will be released alongside a free update for the base game. This update will contain significant additions in the form of new content and features to better represent the close conflict of the era. These include infantry mortars, flamethrowers, and off-board artillery support as well as air support, snipers, minefields, and more. On top of that new terrain types have been introduced, so you can have even more map variety than before.

Valor & Victory Scenarios

Click on the image to download the zip file. Extract the contents to your Valor & Victory custom scenario folder (C:\Users\XXX\valorandvictory – where XXX is your username)

Designer: Rico

June before D-Day, 1944. Near Rennes, France.
Sometime before the Normandy landings, twelve criminals all condemned to death, forced labor, or long terms of imprisonment, were offered a suicide mission which could earn them an amnesty: attack a castle in France, near Rennes, where some thirty senior Nazi generals have settled and kill as many as possible…

Designer: Rico

July 27, 1944. Near Le Loray, France.
Barkmann is stopped by retreating infantry who claim the Americans are close. Ernst Barkmann decides to send two of his men to check. They observe a column of 15 Shermans and various vehicles. Barkmann drives his Panther to a crossroads hidden behind a thicket, he waits for the enemy. As the US column approaches, he opens fire …

Designer: Rico

June 13, 1944. Ramelle, France.
Captain Miller and his Rangers learn that Private Ryan is defending an important bridge in the village of Ramelle. Ryan refuses to leave his post, despite Miller’s orders to leave with them. Finally, Millerdecides to stay in Ramelle with his men to help in the defense of the bridge held by the paratroopers, the German troops being about to arrive and threatening to take back this strategic objective. Preparing for the arrival of the German troops composed of elements of Panzer SS, the American soldiers begin a fierce fight to defend the bridge …

Designer: Rico

July 25, 1944. May-Sur-Orne, France.
The Canadians of Major F.P. Griffin’s Black Watch Regiment called for a new coordinated support plan with artillery and tanks and in the meantime, sent reconnaissance to May-Sur-Orne. The patrol entered the village and told the Calgary Highlanders that the position was little defended by the Germans. Later, he noticed during his infantry attack that the Germans had only held back their fire…

Designer: Yobowargames

Early in the morning of 6 June 1944.

3rd Battalion, 505th Parachute Infantry Regiment, 82nd Airborne Division,has landed nearSte Marie-du-Mont. But they are badly scattered. Can the paratroopers use their elite status, surprise, and superior training to overcome badly-scattered drops, the confusion of darkness, and heavier German firepower (Kompanie 14., Infanterie Regiment 1058, 91st Infanterie Division)?

About

Lance – I am the original sole developer at Yobowargames and work on developing wargames in my spare time. My main focus is to bring traditional hex and counter war/historical themed board games to the digital world.

A wargamer since my parents brought me some Airfix French Imperial Guard when I was but a mere pup. Started off with Plastic figures and then onto board wargames. Life then intervened and wargaming stopped but my reading about history increased. Finally in 2017 I published my first PC game “Kursk  – Battle at Prochorovka” and since then have released a further seven other games. 

When not working on developing games you can find me playing board games, reading about history, or watching a movie.

Since starting Yobowargames I have had the good fortune to meet other like-minded individuals and produced games in collaboration with them.

Bruce – I’ve been writing software since the early ’80s. My first computer was an Atari 800. My first computer game: Chris Crawford’s Eastern Front. Writing software for businesses paid the bills, but working on computer games was where the real fun lay.

My first exposure to building games was as the coder for a Quake 2 mod, Night Hunters. In the early 2000’s, I was part of the team that created the Red Orchestra modification which eventually won the Unreal Tournament 2003 Make Something Unreal contest. After I retired, I started looking for a more serious game project. That search led me to Yobowargames when I asked Lance about getting started building hex-based war games. That led to my contributing to Iwo Jima and working on all other games since then.

BruinBearGames – Approached me for some initial advice on his game WinterThunder. Since then we have collaborated on Krim

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