Fall of France, Helping out the poor QA guy and Website Statistics

Almost 12 months ago I proudly announced I was going to publish Fall of France, designed by Peter Schutze, sometime in 2017. I was young and foolish then and thought I could write a game every 2 or 3 months.

Time and experience have taught me that is just not possible.  However, I made a commitment and have finally started some background work on the game.

Below is the final map with some sample German units.  Target date to publish? Late 2018…

Helping my poor QA guy

Jonathan, who tests my games to bits, has complained I don’t make it easy for him to get logs and take in-game screenshots to help him show me potential bugs. So this Saturday, while enjoying coffee and double bacon with egg breakfast roll at Starbucks with my wife, I actually got around to writing some code to do just that.

So next time you see some nerdy person at Starbucks coding away just assume they are doing the same thing!

Statistics

Traffic to my website has slowly been growing over the last 12 months. Interestingly the most read article was the one about why no one has published a computer version of Squad Leader.

I also did some comparisons against my store pages on Steam. I wonder if there is a way to draw visitors to my store pages to the other store page or my website? Any tips appreciated.

As you can see from the Steam pages stats China is becoming a very important market.

First up some stats for yobowargames.com.

Next my yet to be released game Battle for Korsun

and then finally Kursk

Finally

Has anyone got some experience of using Discord? I am wondering whether it might be a better way to engage with fans of my games?

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