How big should a Hex be and why does it matter?
One of the early problems I had when coding my first hex and counters wargame was how big should I […]
One of the early problems I had when coding my first hex and counters wargame was how big should I […]
I want to build a community around the games I write and for them to feel they are involved and
One of things you can do when you have a game on Steam is to link it to Google Analytics.
Developing a Game on your own is not just about coding and testing. The last few weeks have busy for
Its been 24 days since I push my game live on Steam Early Access. The feedback has been great and
In my last blog I closed with the line “My expectations? I will happy if just a handful of people
Finally I think “Kursk – Battle for Prochorovka” is ready primetime – or at least alpha time! Its time to
For the last couple of weeks I have been trying to get the game to the stage where it is
So this week Steam announced (Blog) they would be replacing Greenlight with a fee based submission program. The fee could
This week’s focus has been around new UI graphics. My Graphics artist has done a great job and I spent