Valor & Victory Introduction Historical Notes Quick Game Overview The Battle Interface Unit and Weapon Counters Unit and Weapon Stats Sequence of Play Movement Unit Facing Transport Units
Iwo Jima Introduction Historical Notes Quick Game Overview Phases Game Controls US Units Japanese Units Objectives Fatigue Saving the Game
Kursk – Battle at Prochorovka Introduction Scenarios First Turn – Special Rules Controls Sequence of Play Terrain Types of Artillery Using Artillery to support an attack Bombardment
KRIM: von Manstein’s Battles for Sevastopol, 1941-42 Introduction Historical Notes Quick Game Overview Game Controls Units Phases Map Terrain Special Rules
Invaders from Dimension X Introduction GAME COMPONENTS SEQUENCE OF PLAY MOVEMENT COMBAT SPECIAL ACTIONS KAY’OTZ ACTIVATION END PHASE SCENARIOS
Last Full Measure Introduction Commander Units Infantry Units Artillery Units Sequence of Play Movement Road Movement Cavalry Charges Stacking Zones of Control