Surviving the first three days of Alpha release
In my last blog I closed with the line “My expectations? I will happy if just a handful of people […]
In my last blog I closed with the line “My expectations? I will happy if just a handful of people […]
Finally I think “Kursk – Battle for Prochorovka” is ready primetime – or at least alpha time! Its time to
For the last couple of weeks I have been trying to get the game to the stage where it is
So this week Steam announced (Blog) they would be replacing Greenlight with a fee based submission program. The fee could
This week’s focus has been around new UI graphics. My Graphics artist has done a great job and I spent
This week I realized I needed a better way to track my work. Lists on paper were no longer working.
This week has been a slow one on the development side. I spent a fair amount of time working with
Today started off with the good news that Kursk 1943 has been Greenlit on Steam! So first action of the
I had always wanted to write a game and get it published but it always seemed so hard. You need