Vector Command

Isometric turn-based tactics. Command a squad of marines through tight facilities and deadly approaches — manage action points, watch every sightline, and survive opportunity fire.

The pitch
You don’t real-time twitch your way through Vector Command. Each side takes a full turn: move, shoot, reload, throw, kneel, then hand it over. Enemies (or another player) answer in kind. Bad paths get punished — while someone moves, anyone who can see them may open fire, tile by tile.

Outfit your squad before every fight. Heavy gear costs AP. Light and smart often beats overloaded and slow.

How you play

  • Campaign — linked missions, briefings, and debriefs
  • Single Map — skirmish vs AI or local hotseat
  • Play by Email — async matches via turn files


In battle: select marines, spend AP to move and fight, use doors and cover, and end the turn when you’re ready — or when you’ve pushed too far.

At a glance

  • Genre – Isometric turn-based tactics
  • Pace – Side-based turns, not real-time
  • Focus – Squad loadouts, AP, line of sight, opportunity fire
  • Modes – Campaign · Skirmish · Hotseat · PBEM


Lead the squad. Count the tiles. Don’t get caught in the open.

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