Combat units have a Zone of Control (ZOC) consisting of the 6 hexes surrounding it and the hex it occupies. When referring to a ZOC in these rules, the reference normally means an enemy ZOC.
A unit that enters a ZOC must stop moving and may move no further. (exception: cavalry charges)
A unit that starts its turn in a ZOC may leave it, but is disorganized and has a D marker placed on it.
A unit that starts its turn in a ZOC may move into another hex in a ZOC of the same or another unit, but must stop and may move no further. It gets a D, and Cavalry or USSS that retreated before combat into another ZOC also get a D in this case.
A unit that has used the road movement rate during any part of its move may not enter a ZOC, including charging cavalry.
A unit that is not in command may not enter a ZOC except for Cavalry Charges.
