.Infantry and cavalry may advance into a hex which has been vacated by enemy units if it;
- Is adjacent to a hex vacated during a voluntary retreat after a round of combat.
- Is adjacent to a hex vacated as a result of combat and it participated in the combat that included the units that vacated the hex.
- All advances must be made immediately when available.
- Any number of units may advance that qualify within stacking restrictions. Artillery cannot advance after combat.
A unit can advance one hex into the vacated hex or to an unoccupied hex adjacent to the vacated hex as long as at least one unit advances into the original vacated hex.
