- There are normally 2 Night turns.
- During the night turns, combat is not allowed and no unit may enter a ZOC. There is therefore no need for command determination.
- If, somehow, a unit starts a night turn in a ZOC it must retreat without entering into another ZOC. It does not become disorganized.
- At the start of the first night turn, before commencing any other activities; both players remove all disorganization markers and unshatter all brigade commanders, taking note of the on-map strength of shattered brigades as their new total strength.
- There are no ZOI during night turns.
- Only road movement or regular movement along roads is allowed during night turns unless the move is a retreat from a ZOC.
- At the end of the last night turn, before commencing the first daytime turn of the next day, all recoverable eliminated units become permanently eliminated and are no longer available to be recovered. If, at this time, a brigade has no regiments on the map, the brigade commander is removed from play and that brigade is destroyed.
Night
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