The Order of Appearance (OOA) card tracks where and when reinforcements will arrive for both sides.
- Units designated to arrive in play for the turn in progress do so at the edge of the map on the road named above them on the OOA. Commanders will be shown in italics normally beside the brigade they arrive stacked with, or sometimes by themselves on a separate line with the group of units they arrive with.
- Some units will have already used some movement points by the time they reach the map edge, so what remains is their current movement allowance shown in parentheses, such as (3mf). They have up to that many movement points available to use this turn only; they will have their full movement allowance available on subsequent turns.
- Reinforcements may enter stacked up to the stacking limit.
- When a unit, or stack, enters, it must count the first full hex it enters as part of its move. If more than one unit, or stack, is entering during that turn on the same road, with the same movement allowance, they must do so in a column so that each stack moves one space less than the unit preceding it.
For instance: a unit enters with 5 movement points using road movement, or 20 road movement points (rmp); the next stack is considered to have 19 rmp, the next 18, and so on.
- A unit may enter using normal movement or it may use road movement, as long as there is no ZOI covering the entry hex.
- Units that enter with partial movement allowances are assumed to have already used a portion of their movement allowance to reach the map edge. These units are considered to have used road movement, and may therefore not enter a ZOC.
- Units may enter the map somewhere other than their prescribed entry hex; for instance, if the entry hex is blocked by enemy units. You may delay the unit’s entry by one turn for every 5 hexes along the map edge you move their entry point.
