Some scenarios will provide one, or both players with one or more smoke factors. The smoke factors available to a player can be seen on the Smoke Button on the Bottom Menu in the Battle Interface. The red number indicates the number of smoke factors the player has remaining. Infantry placed smoke consumes one factor while vehicle placed smoke consumes two. When a player has exhausted his smoke supply he may no longer place smoke. Only one smoke marker may be placed in or occupy a hex at any given time.
Infantry Smoke Placement
An infantry unit, before it moves, may place smoke in its own or an adjacent hex. When an infantry unit places smoke a smoke marker is placed in the target hex, and one smoke factor is deducted from the player’s smoke supply. Infantry placed smoke lasts one turn.

Gun, and AFV Smoke Placement
A Gun, or AFV with a Gun (see Smoke Rounds) may fire a smoke round in lieu of a normal attack during the Fire Phase. The firing unit must have LOS to the target hex. When a Gun or AFV places smoke a smoke marker is placed in the target hex, and two smoke factors are deducted from the player’s smoke supply. Vehicle placed smoke
lasts two turns.
Smoke Effects
Smoke is a hindrance. Infantry placed smoke lasts 1 turn and adds a +1 hindrance modifier to the hex. Vehicle placed smoke lasts 2 turns. In the first turn, it adds a +2 hindrance modifier to the hex, and is reduced to a +1 modifier in the second turn. Smoke has no effect on movement.
