Anti-Tank (AT) Fire
AT fire may target AFVs, vehicles or Guns. AT fire has no effect on infantry units. The firing unit must be able to make an AT attack (i.e. the unit must have an ATFP rating), or if the attacking unit is infantry it must be using a support weapon with an ATFP rating. AT fire affects a single target unit. Infantry being transported by an AFV or vehicle may not conduct AT attacks.
Range
Infantry units using an AT support weapon may fire at a target within the range printed on the support weapon’s counter. A Gun, including an AFVs Gun, may fire its ATFP rating at unlimited range, as long as it has LOS to the target.
Procedure
Players may conduct AT attacks during the Fire or Defensive Fire phases. To conduct an AT attack, the player:
★★ Selects the attacker hex
★★ Selects the unit to fire from the Unit Selection Popup
★★ Selects the target
Hitting The Target
The probability to hit the target depends on range and the weapon type. For infantry AT support weapons, the player needs to roll 8 or less on a simulated dice roll. If the firing unit is a Gun, or an AFV with a Gun, and the range is 10 hexes or less (short range), the to-hit number is 10 or less, and if the range is 20 hexes or more the to-hit number is 6 or less. Cover modifiers apply to the to-hit roll.
Killing The Target
An unarmored vehicle or Gun hit by an AT attack is automatically eliminated. For other targets, the game uses the Armor Elimination Chart to determine the Elimination Number. The Armor Elimination Chart cross-references the attacking unit’s ATFP rating with the target unit’s Armor Factor.

A dice roll equal to the Elimination Number immobilizes the AFV. A dice roll less than the Elimination Number eliminates the AFV. Cover modifiers are not applied to the elimination roll. If the attacker rolls higher than the Elimination Number, there is no effect. Eliminated units are removed from play.
Determining the Armor Factor.
The Armor Factor used to determine the Elimination Number depends on the facing of the target unit in relation to the firing unit. Facing is irrelevant if the unit only has one Armor Factor, and that Armor Factor is used to determine the Elimination Number.
Immobilization.
An AFV that suffers an immobilization result is marked with an immobilized marker. When an AFV is immobilized, the game automatically performs a check to see if the crew abandons the AFV. The game rolls a single die, and the crew will abandon the vehicle on a roll of 2 or less. Once the crew abandons the vehicl,e it is removed from play.

Whenever an immobilized AFV is attacked by any type of attack and the unit survives, the player must check to see if the crew abandons the AFV. An immobilized AFV may not move or change facing, but may still fire normally.
