The active players pinned units automatically attempt a rally in their After-Action Phase. When a unit rallies, all pinned penalties are removed, and the unit may perform actions again.
Leaders, elite infantry units, vehicles, and Guns rally on a dice roll of 7 or less. Regular infantry units rally on a dice roll of 6 or less. An unpinned leader may add his leadership modifier to the rally attempt of pinned unit(s) occupying the same hex. If a vehicle carrying passengers successfully rallie,s the passengers also rally.
