- Brigades are shattered when they have lost half, or more, of their total strength in strength points. Both players determine if brigades are shattered during the Reorganization phase of any turn, and flip the brigade commanders to their shattered side for those that are. This state applies to all the regiments of that brigade regardless of their proximity to their brigade commander or command status.
- Shattered brigade commanders are flipped back to normal during night turns or during any reorganization phase that the brigade has recovered enough eliminated regiments that it has more than half of its strength in SPs back on the map.
- After a night turn, a brigade can be shattered again if it loses half or more of its new total strength. During night turns, players should note the new total strength of shattered brigades whose commanders are being flipped back to their normal sides.
Effects of Shatter and Disorganization #
Shatter and Disorganization affect combat and road movement.
Disorganization affects all of the units in a stack. Some regiments of a brigade can be disorganized while others are not, but all the units in a stack are disorganized if any of them are disorganized.
- For each attacking hex with disorganized units 1 is added to the die roll for combat.
- For each defending hex with disorganized or shattered units 1 is subtracted from the die roll for the combat.
- Regiments that are shattered or disorganized may use road movement, but each hex cost ½ MP regardless of the road type.
- A shattered brigade cannot enter a ZOC, and therefore cannot attack, but it defends normally aside from the adverse DRM.
- Shattered units are already disorganized, so cannot become disorganized.
- A regiment of a shattered brigade that fails a cohesion check is eliminated.
