There are three types of support weapons: Light (L), Heavy (H), and Expendable (X). The support weapon’s type is indicated on the counter. Light (L) support weapons include light machine guns
and anti-tank weapons (e.g. bazookas, Panzerschrecks). Heavy (H) support weapons include medium and heavy machine guns. Expendable (X) support weapons include Panzerfausts, grenades, and satchel charges.
Portage
A squad or half squad may carry one support weapon. A leader may carry one Light (L) support weapon. Support weapons do not count towards stacking limits. The support weapon is displayed with it’s owning infantry unit in the Unit Selection Popup or Hex Contents Display. A unit moves normally when carrying a Light (L) support
weapon. A squad or half squad carrying a Heavy (H) support weapon reduces its Movement Points by one (–1).
If a unit carrying a support weapon is eliminated the weapon is also eliminated.
Support Weapon Usage
A unit may fire one support weapon per turn. A squad may add the APFP of a Light (L) or Heavy (H) support weapon to its inherent APFP. A half squad may add the APFP of a Light (L) support weapon to its inherent APFP. If the target is outside of the attacking unit’s range, but within the support weapon’s range, only the APFP of the support weapon is used.
Exchange or Transfer
Infantry units occupying the same hex may exchange or transfer support weapons during the owning player’s Command Phase. The player may exchange or transfer weapons by selecting a stack during the Command Phase. This will display the Unit Selection Popup. The player may then select the two units that they want to exchange or transfer weapons. The Exchange Weapons button in the Bottom Menu will then complete the transfer.
Expendable (X) Support Weapons
Expendable (X) support weapons are single-use weapons, and as such are removed from play after use. Expendable (X) support weapons include Panzerfausts, grenades, and satchel charges.
Panzerfausts
Panzerfausts are man-portable, hollow charge antitank weapons. A Panzerfaust may only be used to conduct an AT attack versus an eligible target in an adjacent hex (i.e. an AFV, vehicle, or Gun). Panzerfausts have no effect on infantry units. After use, the Panzerfaust is removed from play.
Grenades
Grenades are small, anti-personnel explosive devices carried by infantry units. Grenades may only be used against targets in an adjacent hex, and only one Grenades counter may be used per unit, per attack. Grenades may not be used for AT attacks. When a Grenade is used by an attacking unit the attack dice roll is modified by –1. When used by a defending unit during a close assault, the assaulter’s Kill Number is modified by –1 (i.e. a Kill Number of 6 becomes a 5).
Satchel Charges
Satchel charges are canvas bags filled with explosives. A satchel charge may only be used against targets in an adjacent hex. Satchel charges may not be used for AT attacks. A unit using a satchel charge adds the satchel charge’s APFP to its own.
Satchel charges may be used in a close assault, by either side, to increase their APFP total. A Satchel Charge counter is removed from play after it is used.





