A unit’s stats are printed on its counter. If the counter has a dash (–) in place of a firepower rating or ability, or no rating or ability listed, it indicates the unit is not armed with that particular weapon, or possesses that specific ability.

Anti-Personnel Firepower (APFP)
A unit’s Anti-Personnel Firepower may be used when it fires on infantry units, unarmored vehicles, and Guns. APFP has no effect on AFVs (Exception: Close Assaults). A Gun’s APFP is listed below its Anti-Tank Firepower. An AFV or vehicle may have up to two machine gun ratings. An AFV or vehicle machine gun APFP rating with a white circle beneath it is a 360° machine gun (360° MG), and may be fired in any direction. A machine gun without the white circle beneath it is a forward-firing machine gun (FF MG), and may only be fired at targets in the unit’s Forward Firing Arc.
Anti-Tank Firepower (ATFP)
A unit’s Anti-Tank Firepower may be used when it fires on AFVs, vehicles, and Guns. An AFV with a white circle beneath its ATFP is turreted and may fire its Gun (using either AT or AP fire) in any direction. An AFV without the white circle beneath its ATFP may only fire its Gun in its FFA.
Range
Range is the number of hexes the unit may fire using its APFP or ATFP ratings. A Gun has no range limit. All AFV and vehicle machine guns have a maximum range of eight hexes.
Casualty Rating
Infantry units, unarmored vehicles, and Guns have a Casualty Rating. A unit’s Casualty Rating is a measure of its survivability when fired on by APFP.
Armor Factor
AFVs only. The Armor Factor is used when the unit is attacked by ATFP. If the AFV has two Armor Factors, the upper factor is for front armor, and the lower factor is for rear armor. If only a single Armor Factor is listed, it is used for both front and rear armor.
Gun Shield
Only Guns have a Gun Shield. A Gun Shield provides extra protection to the unit when attacked from within the unit’s FFA.
Leadership Modifier
Leaders only. A leader’s leadership modifier may be used to modify certain dice rolls.
Movement Points
AFVs and vehicles only. Movement Points determine how far a unit can move each turn.
Transport Class
Transport vehicles only. The Transport Class indicates the number and type of units the transport unit may carry.
