Marine Divisional HQ
Your HQ unit provides Command and Control (C & C) to your units. Their C &C has a range of 5 hexes. Units beyond that can still move but will not be able to engage in combat.
Unit – The Division the HQ belongs to
Disrupted – Indicates the HQ is disrupted for that turn
Any unit within 5 hexes of its respective HQ is in C & C and will be able to move, fight, and recover Fatigue as normal. Units that start the day out of range of their HQ will not be able to initiate combat in that turn. They will also not recover fatigue if they remain out of range at the end of the day.
HQ units cannot be destroyed, but they can become disrupted during combat. If an HQ unit becomes disrupted, all of the units in the same division will be marked as out of C & C of their HQ and unable to conduct combat that turn. HQ units recover from being disrupted at the end of the day.
Marine Company
These represent your main fighting units. They will tire quickly if constantly in combat and become less effective. Rotate them out of combat and move them away from the enemy to allow them to rest.

Unit – The Division the unit belongs to
Fatigue – Unit fatigue level
Strength – Combat strength of the unit
Supported – Indicates the unit is supported that turn
Steps – Number of damage steps the unit can take before being destroyed
Command & Control – If this is shown, then the unit has started the day outside of C & C and will be unable to initiate combat that turn.
Your marine units will be at their most effective if they have minimal fatigue and are at full combat strength. Supported units take less damage if attacked.
Armor
Your Armor units will give your USMC units support during combat. They are best used as supporting units rather than in direct assaults against Japanese units who will quickly destroy them.

Unit – The Division the unit belongs to
Fatigue – Unit fatigue level
Strength – Combat strength of the unit
Supported – Indicates the unit is supported that turn
Steps – Number of damage steps the unit can take before being destroyed
Command & Control – If this is shown, then the unit has started the day outside of C & C and will be unable to initiate combat that turn.
Armor can support the USMC units who are attacking the enemy by simple being adjacent to the attacking unit. In the example below the armor unit can support the 4 USMC units should they attack Japanese units adjacent to them. An armor unit could potentially support up to 6 Marine units. In a combat phase.
You can confirm a USMC unit has armor support by looking at the combat popup that appears when you hover over an enemy unit you want to attack.
Having armor support is key to winning the game.



