
Turn structure
1. Your turn — select marines and issue orders until each has acted, or end early.
2. Enemy turn (or the other human in hotseat) — they resolve their actions.
3. The round advances; repeat until one side is wiped.
The top status line typically shows round number, whose turn it is, phase (selecting, moving, opportunity fire, and so on), and units remaining.
Space ends your turn early even if some marines still have AP.
Camera
Input Action
Drag – Pan the map
Scroll wheel – Zoom
Selecting marines
1. Click a friendly marine, or use Next Marine to cycle available units.
2. Only units that haven’t finished their turn (and still have enough AP for something useful) are good candidates.
3. Plan the whole squad: the marine who moves first can draw fire so others can advance.
