- Turn-based, not real-time. One side acts with all of its units, then the other side acts.
- Isometric maps with walls, doors, cover, and line of sight.
- Each marine spends action points (AP) to move, shoot, reload, change stance, and use gear.
- You outfit the squad before every battle on the loadout screen.
- Carrying too much weight reduces that marine’s AP for the fight.
Available modes
| Mode | Description |
|---|---|
| Campaign | Linked missions from the campaign hub |
| Single Map | One map vs AI, or local hotseat (two players, one machine) |
| Play by Email (PBEM) | Async human vs human using exported turn files |
| Resume Last Battle | Continue a mid-battle save when one exists |
| Options | Full screen or windowed display |
