Grenades
Pack grenades for rooms, clusters, and denial:
- Frag-style effects damage and can clear tight spaces (and are dangerous if you mis-throw).
- Smoke can block vision and cover advances or retreats.
- Throwing spends AP and consumes the grenade. Aim at tiles you can reach; think about blast and sight lines before you commit.
Medkits
Use medkits to stabilize wounded marines. Healing spends AP and item uses — don’t wait until everyone is one shot from death if you can top someone up behind cover.
Corpses and loot
Fallen fighters (including certain map corpses in campaign scenarios) may be searchable:
- Approach and open the loot / inventory interaction (commonly bound to inventory-style UI while adjacent).
- The first search in a session costs 2 AP (once per loot session).
- Transfer gear between your marine’s inventory and the corpse.
Looting mid-fight is powerful but slow — only do it when the area is safe enough.
