All units, vehicles, and weapons are represented in the game as square counters. Each counter represents one squad, one half squad, one leader, one support weapon, one armored fighting vehicle (AFV), one unarmored vehicle, or one artillery or anti-tank Gun. An infantry unit with an āEā in the upper right corner of the counter is an elite unit.
The squad is the base infantry fighting unit in WWII. A squad counter has two soldiers depicted on it and represents 8 to 12 men.
A leader counter represents a single man. A leader counter has one soldier depicted on it, and a leadership modifier in the upper left corner of the counter.
There are three types of support weapons: Light (L), Heavy (H), and Expendable (X). A support weapon must be carried and used by an infantry unit.
A Gun represents an anti-tank gun. A Gun counter has the depiction of the
weapon on it, and the side of the counter the weapon is facing is the front of the unit. A Gun has an inherent crew and does not need an infantry counter to operate. Large Guns have ā0ā Movement Points and may only be moved when towed by a transport unit.
An AFV is a tank, self-propelled gun, halftrack, or armored car. An AFV counter has the depiction of the vehicle on it, and the side of the counter the vehicle is facing is the front of the unit. An AFV may be armed with a main Gun and multiple machine guns, as indicated on the counter. An AFV has an inherent crew and does not need an infantry counter to operate.
A vehicle is a jeep, truck, or other type of unarmored transport unit. A vehicle counter has the depiction of the unit on it, and the side of the counter the vehicle is facing is the front of the unit. A vehicle may be armed with machine guns, and in rare instances with a Gun. A vehicle has an inherent crew and does not need an infantry counter to operate







